Axiom Verge started its development 7 years ago – targeted towards the Xbox 360. The first platform it released on was the Playstation 4 was 2015. Yes, the irony is obvious to the developers as well.
With its initial launch on March 31st of 2015 for the PlayStation 4, Axiom Verge took players on a nostalgic journey with a side-scrolling action-adventure game. Complete with retro graphics, and audio that fits it – the game follows a certain art style that fits the period of gaming it wants to represent.
Two months later, in May of 2015, Axiom Verge came out on the PC – for Windows, macOS, and Linux. Still no Xbox version in sight, the game brought the exact same gameplay to the PC audience. On Steam, it has gained an overall score of ‘Overwhelmingly Positive’ with over 1400 reviews – clearly the game does something right.
One of the most interesting things about this game is the fact that developers encourage players to find and use glitches on the game levels to advance their progress – of course you can play the game without doing any of that, but what’s the fun in that? The game is supposed to bring back the charm of the 90s when kids shared glitches for the most popular games at school and tried to break the game all day after it.
The April of this year, Thomas Happ Games – the developers of Axiom Verge – released the game for PlayStation Vita, followed by a Wii U release on September 1st. Finally, it is time for an Xbox One release – the circle can be finally completed.
Axiom Verge comes out for the Xbox One on 30th September 2016 – only 2 weeks from now. The game will launch at the same price as other platforms – 19.99$, but it will come with an introductory discount of 10% for the launch period until October 10th.
Indie development is hard work, and this game is a valid proof of that. Things don’t always go as planned, but the success – if earned – brings great results.